merge multiple triangular meshes into a single one
merge multiple triangular meshes into a single one, preserving color and vertex normals.
mergeMeshes(...)
... |
triangular meshes of class |
returns the meshes merged into a single one.
require(rgl) data(boneData) data(nose) mergedMesh <- mergeMeshes(shortnose.mesh, skull_0144_ch_fe.mesh) ## Not run: require(rgl) shade3d(mergedMesh, col=3) ## End(Not run)
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