converts a mesh containing quadrangular faces into one only consisting of triangles
converts a mesh containing quadrangular faces into one only consisting of triangles
quad2trimesh(mesh, updateNormals = TRUE)
mesh |
object of class "mesh3d" |
updateNormals |
logical: request recalculation of (angle weighted) vertex normals. |
triangular mesh with updated normals
Sigma <- diag(3:1) #create a 3D-covariance matrix require(rgl) quadmesh <- ellipse3d(Sigma)##create quadmesh trimesh <- quad2trimesh(quadmesh)# convert to trimesh
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