create platonic objects as triangular meshes
create platonic objects as triangular meshes
vcgSphere(subdivision = 3, normals = TRUE) vcgSphericalCap(angleRad = pi/2, subdivision = 3, normals = TRUE) vcgTetrahedron(normals = TRUE) vcgDodecahedron(normals = TRUE) vcgOctahedron(normals = TRUE) vcgIcosahedron(normals = TRUE) vcgHexahedron(normals = TRUE) vcgSquare(normals = TRUE) vcgBox(mesh = vcgSphere(), normals = TRUE) vcgCone(r1, r2, h, normals = TRUE)
subdivision |
subdivision level for sphere (the larger the denser the mesh will be) |
normals |
if TRUE vertex normals are calculated |
angleRad |
angle of the spherical cap |
mesh |
mesh to take the bounding box from |
r1 |
radius1 of the cone |
r2 |
radius2 of the cone |
h |
height of the cone |
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