CSG Box
CSG Box
csg_box(x = 0, y = 0, z = 0, width = c(1, 1, 1), corner_radius = 0)
x |
Default '0'. An x-coordinate on the box. |
y |
Default '0'. A y-coordinate on the box. |
z |
Default '0'. A z-coordinate on the box |
width |
Default 'c(1,1,1)'. Length-3 vector describing the x/y/z widths of the box |
corner_radius |
Default '0'. Radius if rounded box. |
List describing the box in the scene.
#Generate a box generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_box(), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7)) #Change the width generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_box(width = c(2,1,0.5)), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7)) #Subtract two boxes to make stairs generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_box(), csg_box(x=0.5,y=0.5,width=c(1,1,1.1)),operation="subtract"), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7),fov=13)
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