CSG Combine
Note: Subtract operations aren't commutative: the second object is subtracted from the first.
csg_combine(object1, object2, operation = "union", radius = 0.5)
object1 |
First CSG object |
object2 |
Second CSG object |
operation |
Default 'union'. Can be 'union', 'subtract', 'intersection', 'blend', 'subtractblend', or 'mix'. |
radius |
Default '0.5'. Blending radius. |
List describing the combined csg object in the scene.
#Combine two spheres: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="union"), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Subtract one sphere from another: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="subtract"), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Get the intersection of two spheres: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="intersection"), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Get the blended union of two spheres: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="blend"), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Get the blended subtraction of two spheres: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="subtractblend"), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Change the blending radius: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="blend", radius=0.2), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Change the subtract blending radius: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(x=-0.4,z=-0.4), csg_sphere(x=0.4,z=0.4), operation="subtractblend", radius=0.2), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-3,5,10)) #Get the mixture of various objects: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_sphere(), csg_box(), operation="mix"), material=glossy(color="dodgerblue4"))) %>% add_object(csg_object(csg_translate(csg_combine( csg_box(), csg_torus(), operation="mix"),z=-2.5), material=glossy(color="red"))) %>% add_object(csg_object(csg_translate(csg_combine( csg_pyramid(), csg_box(), operation="mix"),z=2.5), material=glossy(color="green"))) %>% add_object(sphere(y=10,x=-5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(-15,10,10))
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.