CSG Cylinder
CSG Cylinder
csg_cylinder( start = c(0, 0, 0), end = c(0, 1, 0), radius = 1, corner_radius = 0 )
start |
Default 'c(0, 0, 0)'. Start point of the cylinder, specifing 'x', 'y', 'z'. |
end |
Default 'c(0, 1, 0)'. End point of the cylinder, specifing 'x', 'y', 'z'. |
radius |
Default '1'. Cylinder radius. |
corner_radius |
Default '0'. Radius if rounded cylinder. |
List describing the cylinder in the scene.
#Generate a basic cylinder: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_cylinder(radius=0.25),material=glossy(color="red"))) %>% render_scene(clamp_value=10,fov=20) #Change the orientation by specifying a start and end generate_ground(material=diffuse(color="dodgerblue4",checkercolor="grey10")) %>% add_object(csg_object(csg_cylinder(start = c(-1,0.5,-2), end = c(1,0.5,-2), radius=0.5),material=glossy(checkercolor="red"))) %>% render_scene(clamp_value=10,fov=20, lookat=c(0,0.5,-2),lookfrom=c(3,3,10)) #Show the effect of changing the radius generate_ground(material=diffuse(color="dodgerblue4",checkercolor="grey10")) %>% add_object(csg_object( csg_combine( csg_cylinder(start = c(-1,0.5,-2), end = c(1,0.5,-2), radius=0.5), csg_cylinder(start = c(-0.5,1.5,-2), end = c(0.5,1.5,-2), radius=0.25)), material=glossy(checkercolor="red"))) %>% render_scene(clamp_value=10,fov=20, lookat=c(0,0.5,-2),lookfrom=c(-3,3,10)) #Render a red marble cylinder in a Cornell box generate_cornell(light=FALSE) %>% add_object(csg_object( csg_cylinder(start = c(555/2,0,555/2), end = c(555/2,350,555/2), radius=100), material=glossy(color="darkred",noisecolor="white",noise=0.03))) %>% add_object(sphere(y=555,x=5,z=5, radius=5, material=light(intensity=10000, spotlight_focus = c(555/2,555/2,555/2),spotlight_width = 45))) %>% render_scene(clamp_value=4)
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