CSG Ellipsoid
CSG Ellipsoid
csg_ellipsoid(x = 0, y = 0, z = 0, axes = c(0.5, 1, 0.5))
x |
Default '0'. x-coordinate on the ellipsoid. |
y |
Default '0'. y-coordinate on the ellipsoid. |
z |
Default '0'. z-coordinate on the ellipsoid. |
axes |
Default 'c(0.5,1,0.5)'. Ellipsoid principle axes. |
List describing the ellipsoid in the scene.
#Generate a basic ellipsoid: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_ellipsoid(),material=glossy(color="red"))) %>% render_scene(clamp_value=10,fov=20) #Three different ellipsoids: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_group(list( csg_ellipsoid(x=-1.2, axes = c(0.2,0.5,0.5)), csg_ellipsoid(x=0, axes = c(0.5,0.2,0.5)), csg_ellipsoid(x=1.2, axes = c(0.5,0.5,0.2)))), material=glossy(color="red"))) %>% render_scene(clamp_value=10,fov=20,lookfrom=c(0,5,10)) #Generate a glass ellipsoid: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_ellipsoid(),material=dielectric(attenuation = c(1,1,0.3)))) %>% render_scene(clamp_value=10,fov=20) #Generate a glass ellipsoid in a Cornell box: generate_cornell() %>% add_object(csg_object(csg_ellipsoid(x=555/2,y=555/2,z=555/2,axes=c(100,150,200)), material=dielectric(attenuation = c(1,0.3,1)/200))) %>% render_scene(clamp_value=10)
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