CSG Elongate
This operation elongates an existing CSG object in a direction.
csg_elongate(object, x = 0, y = 0, z = 0, elongate = c(0, 0, 0), robust = TRUE)
object |
CSG object. |
x |
Default '0'. Center of x-elongation. |
y |
Default '0'. Center of y-elongation. |
z |
Default '0'. Center of z-elongation. |
elongate |
Default 'c(0,0,0)' (no elongation). Elongation amount. |
robust |
Default 'TRUE'. 'FALSE' switches to a faster (but less robust in 2D) method. |
List describing the triangle in the scene.
#Elongate a sphere to create a capsule in 1D or a rounded rectangle in 2D: generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>% add_object(csg_object(csg_sphere(z=-3,x=-3), material=glossy(color="purple"))) %>% add_object(csg_object(csg_elongate(csg_sphere(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)), material=glossy(color="red"))) %>% add_object(csg_object(csg_elongate(csg_sphere(z=2),z=2, elongate = c(0.8,0,0.8)), material=glossy(color="white"))) %>% add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>% render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10)) #Elongate a torus: generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>% add_object(csg_object(csg_torus(z=-3,x=-3), material=glossy(color="purple"))) %>% add_object(csg_object(csg_elongate(csg_torus(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)), material=glossy(color="red"))) %>% add_object(csg_object(csg_elongate(csg_torus(z=2),z=2, elongate = c(0.8,0,0.8)), material=glossy(color="white"))) %>% add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>% render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10)) #Elongate a cylinder: generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>% add_object(csg_object(csg_cylinder(start=c(-3,0,-3), end = c(-3,1,-3)), material=glossy(color="purple"))) %>% add_object(csg_object(csg_elongate(csg_cylinder(start=c(3,0,-3), end = c(3,1,-3)), x=3, z=-3, elongate = c(0.8,0,0)), material=glossy(color="red"))) %>% add_object(csg_object(csg_elongate(csg_cylinder(start=c(0,0,3), end = c(0,1,3)), z=3, elongate = c(0.8,0,0.8)), material=glossy(color="white"))) %>% add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>% render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10)) #Elongate a pyramid: generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>% add_object(csg_object(csg_pyramid(z=-3,x=-3), material=glossy(color="purple"))) %>% add_object(csg_object(csg_elongate(csg_pyramid(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)), material=glossy(color="red"))) %>% add_object(csg_object(csg_elongate(csg_pyramid(z=2),z=2, elongate = c(0.8,0,0.8)), material=glossy(color="white"))) %>% add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>% render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10)) #Change the elongation point to start the elongation on the side of the pyramid: generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>% add_object(csg_object(csg_pyramid(z=-3,x=-3), material=glossy(color="purple"))) %>% add_object(csg_object(csg_elongate(csg_pyramid(z=-3,x=3),x=2.75,z=-2.75, elongate = c(0.8,0,0)), material=glossy(color="red"))) %>% add_object(csg_object(csg_elongate(csg_pyramid(z=2),z=2.25, elongate = c(0.8,0,0.8)), material=glossy(color="white"))) %>% add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>% render_scene(clamp_value=10,fov=40, lookfrom=c(5,5,10),lookat=c(0,0,-1.5))
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