CSG Torus
CSG Torus
csg_torus(x = 0, y = 0, z = 0, radius = 1, minor_radius = 0.5)
x |
Default '0'. x-coordinate on the torus. |
y |
Default '0'. y-coordinate on the torus. |
z |
Default '0'. z-coordinate on the torus. |
radius |
Default '1'. Torus radius. |
minor_radius |
Default '0.5'. Cross section radius of the torus. |
List describing the torus in the scene.
#Generate a torus: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_torus(), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30) #Change the radius of the torus: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_torus(radius=2), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30) #Change the minor radius of the torus: generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_torus(radius=2, minor_radius=0.25), material=glossy(color="dodgerblue4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>% render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30) #Generate a rotated torus in the Cornell Box generate_cornell() %>% add_object(csg_object(csg_rotate( csg_torus(x=555/2,y=555/2,z=555/2,radius=100, minor_radius=50), pivot_point = c(555/2,555/2,555/2), up =c(0,1,-1)), material=glossy(color="dodgerblue4"))) %>% render_scene(clamp_value=10)
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.