Cube Object
Cube Object
cube( x = 0, y = 0, z = 0, width = 1, xwidth = 1, ywidth = 1, zwidth = 1, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), velocity = c(0, 0, 0), flipped = FALSE, scale = c(1, 1, 1) )
x |
Default '0'. x-coordinate of the center of the cube |
y |
Default '0'. y-coordinate of the center of the cube |
z |
Default '0'. z-coordinate of the center of the cube |
width |
Default '1'. Cube width. |
xwidth |
Default '1'. x-width of the cube. Overrides 'width' argument for x-axis. |
ywidth |
Default '1'. y-width of the cube. Overrides 'width' argument for y-axis. |
zwidth |
Default '1'. z-width of the cube. Overrides 'width' argument for z-axis. |
material |
Default |
angle |
Default 'c(0, 0, 0)'. Angle of rotation around the x, y, and z axes, applied in the order specified in 'order_rotation'. |
order_rotation |
Default 'c(1, 2, 3)'. The order to apply the rotations, referring to "x", "y", and "z". |
velocity |
Default 'c(0, 0, 0)'. Velocity of the cube. |
flipped |
Default 'FALSE'. Whether to flip the normals. |
scale |
Default 'c(1, 1, 1)'. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled. |
Single row of a tibble describing the cube in the scene.
#Generate a cube in the cornell box. generate_cornell() %>% add_object(cube(x = 555/2, y = 100, z = 555/2, xwidth = 200, ywidth = 200, zwidth = 200, angle = c(0, 30, 0))) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5) #Generate a gold cube in the cornell box generate_cornell() %>% add_object(cube(x = 555/2, y = 100, z = 555/2, xwidth = 200, ywidth = 200, zwidth = 200, angle = c(0, 30, 0), material = metal(color = "gold", fuzz = 0.2))) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5) #Generate a rotated dielectric box in the cornell box generate_cornell() %>% add_object(cube(x = 555/2, y = 200, z = 555/2, xwidth = 200, ywidth = 100, zwidth = 200, angle = c(30, 30, 30), material = dielectric())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5)
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