Cylinder Object
Cylinder Object
cylinder( x = 0, y = 0, z = 0, radius = 1, length = 1, phi_min = 0, phi_max = 360, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), velocity = c(0, 0, 0), flipped = FALSE, scale = c(1, 1, 1) )
x |
Default '0'. x-coordinate of the center of the cylinder |
y |
Default '0'. y-coordinate of the center of the cylinder |
z |
Default '0'. z-coordinate of the center of the cylinder |
radius |
Default '1'. Radius of the cylinder. |
length |
Default '1'. Length of the cylinder. |
phi_min |
Default '0'. Minimum angle around the segment. |
phi_max |
Default '360'. Maximum angle around the segment. |
material |
Default |
angle |
Default 'c(0, 0, 0)'. Angle of rotation around the x, y, and z axes, applied in the order specified in 'order_rotation'. |
order_rotation |
Default 'c(1, 2, 3)'. The order to apply the rotations, referring to "x", "y", and "z". |
velocity |
Default 'c(0, 0, 0)'. Velocity of the cylinder. |
flipped |
Default 'FALSE'. Whether to flip the normals. |
scale |
Default 'c(1, 1, 1)'. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled. |
Single row of a tibble describing the cylinder in the scene.
#Generate a cylinder in the cornell box. Add a cap to both ends. generate_cornell() %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, material = metal())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5) #Rotate the cylinder generate_cornell() %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, angle = c(0, 0, 45), material = diffuse())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5) # Only render a subtended arc of the cylinder, generate_cornell(lightintensity=3) %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, angle = c(45, 0, 0), phi_min = 0, phi_max = 180, material = diffuse())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)
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