Generate Ground
Generates a large sphere that can be used as the ground for a scene.
generate_ground( depth = -1, spheresize = 1000, material = diffuse(color = "#ccff00") )
depth |
Default '-1'. Depth of the surface. |
spheresize |
Default '1000'. Radius of the sphere representing the surface. |
material |
Default |
color |
Default '#ccff00'. The color of the sphere. Can be either a hexadecimal code, or a numeric rgb vector listing three intensities between '0' and '1'. |
Single row of a tibble describing the ground.
#Generate the ground and add some objects scene = generate_ground(depth=-0.5, material = diffuse(noise=1,noisecolor="blue",noisephase=10)) %>% add_object(cube(x=0.7,material=diffuse(color="red"),angle=c(0,-15,0))) %>% add_object(sphere(x=-0.7,radius=0.5,material=dielectric(color="white"))) render_scene(scene, parallel=TRUE,lookfrom=c(0,2,10)) # Make the sphere representing the ground larger and make it a checkered surface. scene = generate_ground(depth=-0.5, spheresize=10000, material = diffuse(checkercolor="grey50")) %>% add_object(cube(x=0.7,material=diffuse(color="red"),angle=c(0,-15,0))) %>% add_object(sphere(x=-0.7,radius=0.5,material=dielectric(color="white"))) render_scene(scene, parallel=TRUE,lookfrom=c(0,1,10))
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