'mesh3d' model
Load an 'mesh3d' (or 'shapelist3d') object, as specified in the 'rgl' package.
mesh3d_model( mesh, x = 0, y = 0, z = 0, swap_yz = FALSE, reverse = FALSE, scale_mesh = 1, verbose = FALSE, override_material = FALSE, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), flipped = FALSE, scale = c(1, 1, 1) )
mesh |
A 'mesh3d' or 'shapelist3d' object. Pulls the vertex, index, texture coordinates, normals, and material information. If the material references an image texture, the 'mesh$material$texture' argument should be set to the image filename. The 'mesh3d' format only supports one image texture per mesh. All quads will be triangulated. |
x |
Default '0'. x-coordinate to offset the model. |
y |
Default '0'. y-coordinate to offset the model. |
z |
Default '0'. z-coordinate to offset the model. |
swap_yz |
Default 'FALSE'. Swap the Y and Z coordinates. |
reverse |
Default 'FALSE'. Reverse the orientation of the indices, flipping their normals. |
scale_mesh |
Default '1'. Amount to scale the size of the mesh in all directions. |
verbose |
Default 'FALSE'. If 'TRUE', prints information about the mesh to the console. |
override_material |
Default 'FALSE'. If 'TRUE', overrides the material specified in the 'mesh3d' object with the one specified in 'material'. |
material |
Default |
angle |
Default 'c(0, 0, 0)'. Angle of rotation around the x, y, and z axes, applied in the order specified in 'order_rotation'. |
order_rotation |
Default 'c(1, 2, 3)'. The order to apply the rotations, referring to "x", "y", and "z". |
flipped |
Default 'FALSE'. Whether to flip the normals. |
scale |
Default 'c(1, 1, 1)'. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled. |
Single row of a tibble describing the mesh3d model in the scene.
#Load a mesh3d object (from the Rvcg) and render it: if("Rcvg" %in% rownames(utils::installed.packages())) { library(Rvcg) data(humface) generate_studio() %>% add_object(mesh3d_model(humface,y=-0.3,x=0,z=0, material=glossy(color="dodgerblue4"), scale_mesh = 1/70)) %>% add_object(sphere(y=5,x=5,z=5,material=light(intensity=50))) %>% render_scene(samples=500,width=800,height=800, lookat = c(0,0.5,1), aperture=0.0) }
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.