Generate HTML code to select mouse mode
This generates an HTML select element to
choose among the mouse modes supported by rglwidget.
rglMouse(sceneId,
choices = c("trackball", "selecting",
"xAxis", "yAxis", "zAxis",
"polar", "zoom", "fov",
"none"),
labels = choices,
button = 1,
dev = cur3d(),
subscene = currentSubscene3d(dev),
default = par3d("mouseMode", dev = dev, subscene = subscene)[button],
stayActive = FALSE,
height = 40,
...)sceneId |
Either an |
choices |
Which mouse modes to support? |
labels |
How to label each mouse mode. |
button |
Which mouse button is being controlled. |
dev |
The RGL device used for defaults. |
subscene |
Which subscene is being modified. |
default |
What is the default entry to show in the control. |
stayActive |
Whether a selection brush should stay active if the mouse mode is changed. |
height |
The (relative) height of the item in the output display. |
... |
Additional arguments to pass to |
If the sceneId is a character string, it should be
the elementId of a separately constructed
rglwidget result.
Finally, the sceneId can be omitted. In this case
the rglMouse result needs to be passed into an
rglwidget call as part of the
controllers argument. This will place the selector before the
widget on the resulting display.
If the mouse mode is changed while brushing the scene,
by default the brush will be removed (and so the selection
will be cleared too). If this is not desired, set
stayActive = TRUE.
A browsable value to put in a web page.
Duncan Murdoch
if (interactive() || in_pkgdown_example()) {
open3d()
xyz <- matrix(rnorm(300), ncol = 3)
id <- plot3d(xyz, col = "red", type = "s")["data"]
par3d(mouseMode = "selecting")
share <- rglShared(id)
# This puts the selector below the widget.
rglwidget(shared = share, width = 300, height = 300) %>% rglMouse()
# This puts the selector above the widget.
rglMouse() %>% rglwidget(shared = share, width = 300, height = 300, controllers = .)
}Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.