Add surface (obsolete)
Adds a surface to the current scene. The surface is defined by a matrix defining the height of each grid point and two vectors defining the grid.
rgl.surface(x, z, y, coords = 1:3, ...,
normal_x = NULL, normal_y = NULL, normal_z = NULL,
texture_s = NULL, texture_t = NULL) x |
values corresponding to rows of |
y |
matrix of height values |
z |
values corresponding to columns of |
coords |
See details |
... |
Material and texture properties. See |
normal_x, normal_y, normal_z |
matrices of the same dimension as |
texture_s, texture_t |
matrices of the same dimension as |
Adds a surface mesh to the current scene. The surface is defined by
the matrix of height values in y, with rows corresponding
to the values in x and columns corresponding to the values in
z.
The coords parameter can be used to change the geometric
interpretation of x, y, and z. The first entry
of coords indicates which coordinate (1 = X,
2 = Y, 3 = Z) corresponds to the x parameter.
Similarly the second entry corresponds to the y parameter,
and the third entry to the z parameter. In this way
surfaces may be defined over any coordinate plane.
If the normals are not supplied, they will be calculated automatically based on neighbouring points.
Texture coordinates run from 0 to 1 over each dimension of the texture bitmap. If texture coordinates are not supplied, they will be calculated to render the texture exactly once over the grid. Values greater than 1 can be used to repeat the texture over the surface.
rgl.surface always draws the surface with the ‘front’ upwards
(i.e. towards higher y values). This can be used to render
the top and bottom differently; see rgl.material and
the example below.
If the x or z argument is a matrix, then it must be of the same
dimension as y, and the values in the matrix will be used for the corresponding
coordinates. This is used to plot shapes such as cylinders
where y is not a function of x and z.
NA values in the height matrix are not drawn.
The object ID of the displayed surface is returned invisibly.
It is recommended to use surface3d instead
of rgl.surface; use of the rgl.* functions
is discouraged due to their side effects.
rgl.material, surface3d, terrain3d.
See persp3d for a higher level interface.
# # volcano example taken from "persp" # data(volcano) y <- 2 * volcano # Exaggerate the relief x <- 10 * (1:nrow(y)) # 10 meter spacing (S to N) z <- 10 * (1:ncol(y)) # 10 meter spacing (E to W) ylim <- range(y) ylen <- ylim[2] - ylim[1] + 1 colorlut <- terrain.colors(ylen) # height color lookup table col <- colorlut[ y - ylim[1] + 1 ] # assign colors to heights for each point rgl.open() rgl.surface(x, z, y, color = col, back = "lines")
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