Change the value of a pretty checkbox on the client
Change the value of a pretty checkbox on the client
updatePrettyCheckboxGroup( session, inputId, label = NULL, choices = NULL, selected = NULL, inline = FALSE, choiceNames = NULL, choiceValues = NULL, prettyOptions = list() )
session |
The |
inputId |
The id of the input object. |
label |
The label to set for the input object. |
choices |
The choices to set for the input object, updating choices will reset
parameters like |
selected |
The value to set for the input object. |
inline |
If |
choiceNames |
The choices names to set for the input object. |
choiceValues |
The choices values to set for the input object. |
prettyOptions |
Arguments passed to |
library(shiny) library(shinyWidgets) ui <- fluidPage( tags$h1("Update pretty checkbox group"), br(), fluidRow( column( width = 6, prettyCheckboxGroup( inputId = "checkgroup1", label = "Update my value!", choices = month.name[1:4], status = "danger", icon = icon("remove") ), verbatimTextOutput(outputId = "res1"), br(), checkboxGroupInput( inputId = "update1", label = "Update value :", choices = month.name[1:4], inline = TRUE ) ), column( width = 6, prettyCheckboxGroup( inputId = "checkgroup2", label = "Update my choices!", thick = TRUE, choices = month.name[1:4], animation = "pulse", status = "info" ), verbatimTextOutput(outputId = "res2"), br(), actionButton(inputId = "update2", label = "Update choices !") ) ) ) server <- function(input, output, session) { output$res1 <- renderPrint(input$checkgroup1) observeEvent(input$update1, { if (is.null(input$update1)) { selected_ <- character(0) # no choice selected } else { selected_ <- input$update1 } updatePrettyCheckboxGroup( session = session, inputId = "checkgroup1", selected = selected_ ) }, ignoreNULL = FALSE) output$res2 <- renderPrint(input$checkgroup2) observeEvent(input$update2, { updatePrettyCheckboxGroup( session = session, inputId = "checkgroup2", choices = sample(month.name, 4), prettyOptions = list(animation = "pulse", status = "info") ) }, ignoreInit = TRUE) } if (interactive()) shinyApp(ui, server)
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