Animations
Animated images.
gdkPixbufAnimationGetWidth(object)gdkPixbufAnimationGetHeight(object)gdkPixbufAnimationGetIter(object, start.time)gdkPixbufAnimationIsStaticImage(object)gdkPixbufAnimationGetStaticImage(object)gdkPixbufAnimationIterAdvance(object, current.time)gdkPixbufAnimationIterGetDelayTime(object)gdkPixbufAnimationIterOnCurrentlyLoadingFrame(object)gdkPixbufAnimationIterGetPixbuf(object)gdkPixbufSimpleAnimNew(width, height, rate)gdkPixbufSimpleAnimAddFrame(object, pixbuf)gdkPixbufSimpleAnimSetLoop(object, loop)gdkPixbufSimpleAnimGetLoop(object)gdkPixbufAnimation(filename, .errwarn = TRUE)gdkPixbufSimpleAnim(width, height, rate)
GObject
+----GdkPixbufAnimation
+----GdkPixbufSimpleAnim
GObject
+----GdkPixbufAnimationIter
GObject
+----GdkPixbufAnimation
+----GdkPixbufSimpleAnim The gdk-pixbuf library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask gdk-pixbuf what should be displayed at a given point in time.
GdkPixbufAnimationAn opaque struct representing an animation.
GdkPixbufAnimationIterAn opaque struct representing an iterator which points to a certain position in an animation.
GdkPixbufSimpleAnimAn opaque struct representing a simple animation.
gdkPixbufAnimation is the equivalent of gdkPixbufAnimationNewFromFile.
gdkPixbufSimpleAnim is the equivalent of gdkPixbufSimpleAnimNew.
loop [logical : Read / Write]Whether the animation should loop when it reaches the end. Default value: FALSE Since 2.18
Derived by RGtkGen from GTK+ documentation
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.