gdkDrawableGetImage
A GdkImage stores client-side image data (pixels). In contrast,
GdkPixmap and GdkWindow are server-side
objects. gdkDrawableGetImage obtains the pixels from a
server-side drawable as a client-side GdkImage. The format of a
GdkImage depends on the GdkVisual of the current display, which
makes manipulating GdkImage extremely difficult; therefore, in
most cases you should use gdkPixbufGetFromDrawable instead of
this lower-level function. A GdkPixbuf contains image data in a
canonicalized RGB format, rather than a display-dependent format.
Of course, there's a convenience vs. speed tradeoff here, so you'll
want to think about what makes sense for your application.
gdkDrawableGetImage(object, x, y, width, height)
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x coordinate on |
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y coordinate on |
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width of region to get |
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height or region to get |
x, y, width, and height define the region of drawable to
obtain as an image.
You would usually copy image data to the client side if you intend to examine the values of individual pixels, for example to darken an image or add a red tint. It would be prohibitively slow to make a round-trip request to the windowing system for each pixel, so instead you get all of them at once, modify them, then copy them all back at once.
If the X server or other windowing system backend is on the local machine, this function may use shared memory to avoid copying the image data.
If the source drawable is a GdkWindow and partially offscreen
or obscured, then the obscured portions of the returned image
will contain undefined data.
Derived by RGtkGen from GTK+ documentation
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